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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Enums/Enum.cs File Reference</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Enums/Enum.cs File Reference</h1>  </div>
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Packages</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">package &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_r_r_r_s_roguelike.html">RRRSRoguelike</a></td></tr>
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Enumerations</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.Actions</a> { <br/>
&#160;&#160;<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.North</a> =  0, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.South</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.East</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.West</a>, 
<br/>
&#160;&#160;<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.JumpNorth</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.JumpSouth</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.JumpEast</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.JumpWest</a>, 
<br/>
&#160;&#160;<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.ShootNorth</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.ShootSouth</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.ShootEast</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.ShootWest</a>, 
<br/>
&#160;&#160;<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.Pick</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.Drop</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.Wait</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.Quit</a>, 
<br/>
&#160;&#160;<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.Help</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.SoundToggle</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.FollowToggle</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">RRRSRoguelike.ChangeAnimationSpeed</a>
<br/>
 }</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_r_r_r_s_roguelike.html#ac4b7cd20cca8395df85abd1e4e53c76c">RRRSRoguelike.SoundList</a> { <a class="el" href="namespace_r_r_r_s_roguelike.html#ac4b7cd20cca8395df85abd1e4e53c76c">RRRSRoguelike.Battle</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#ac4b7cd20cca8395df85abd1e4e53c76c">RRRSRoguelike.Pluck</a>
 }</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_r_r_r_s_roguelike.html#a347c96eddbb02f8502c8745fd59044a2">RRRSRoguelike.CameraType</a> { <a class="el" href="namespace_r_r_r_s_roguelike.html#a347c96eddbb02f8502c8745fd59044a2">RRRSRoguelike.Square</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a347c96eddbb02f8502c8745fd59044a2">RRRSRoguelike.Rounded</a>
 }</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">RRRSRoguelike.Direction</a> { <br/>
&#160;&#160;<a class="el" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">RRRSRoguelike.N</a> =  0, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">RRRSRoguelike.NE</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">RRRSRoguelike.E</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">RRRSRoguelike.SE</a>, 
<br/>
&#160;&#160;<a class="el" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">RRRSRoguelike.S</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">RRRSRoguelike.SW</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">RRRSRoguelike.W</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">RRRSRoguelike.NW</a>
<br/>
 }</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_r_r_r_s_roguelike.html#aca87bfaf07a0e7f2828c4ead4721cba3">RRRSRoguelike.StepDirection</a> { <a class="el" href="namespace_r_r_r_s_roguelike.html#aca87bfaf07a0e7f2828c4ead4721cba3">RRRSRoguelike.Up</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#aca87bfaf07a0e7f2828c4ead4721cba3">RRRSRoguelike.Down</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#aca87bfaf07a0e7f2828c4ead4721cba3">RRRSRoguelike.Unknown</a>
 }</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_r_r_r_s_roguelike.html#af9ac88d47fff2e3a6a776cb4a77b4fa7">RRRSRoguelike.TextAlignment</a> { <a class="el" href="namespace_r_r_r_s_roguelike.html#af9ac88d47fff2e3a6a776cb4a77b4fa7">RRRSRoguelike.Single</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#af9ac88d47fff2e3a6a776cb4a77b4fa7">RRRSRoguelike.Center</a>, 
<a class="el" href="namespace_r_r_r_s_roguelike.html#af9ac88d47fff2e3a6a776cb4a77b4fa7">RRRSRoguelike.Multi</a>
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